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MyWoodFarm
System reference · checked October 8, 2026

My Wood Farm Trees, Wood & Plot Systems

The four systems everything runs on — chop, sell, expand, offline — each one traced from the official description to the numbers you can measure today.

Quick answer

My Wood Farm is one connected loop on a personal plot: axes chop trees → wood sells for cash → cash upgrades axes and expands the plot → and placed axes keep chopping while you're logged off. Every clause of that sentence is official (the description's exact words, verified against the Roblox API on 2026-10-08). What the game does not tell you is every number inside it — tree durability, wood values, expansion costs, the offline rate. Those gaps are documented below right next to the systems they belong to, because in this game the gaps are where measurement lives.

System 1 · Trees

Documented tree targets

Source: my-wood-farm.wiki fan guide, consistent with creator videos (checked 2026-10-08). Qualitative — no HP or yield numbers are public.

TargetDifficultyRole in the loop
Regular treesLow durabilityThe early-game target: steady wood, base cash value.
Tree stumpsHigh durabilityHigher-value wood for mid-game axes; a common search term ("my wood farm tree stump").
Giant treesVery high durabilityThe late-game payday: large wood yield, major cash payout, rewards multiple placed axes.

The pattern to notice: durability rises faster than your axe does, which is why the late game buys multiple placed axes on one giant tree rather than one hero axe — the endgame configuration creator videos show.

System 2 · Selling

Wood to cash

The only confirmed cash source in the game.

How it works

The description's line is "sell wood for cash." Where the sell button sits and whether selling is instant can change with updates — the practical habit is checking cash per wood once per session: sell a known amount, divide cash gained by wood sold, write it down.

Why it matters more than it looks

Cash per wood multiplies everything: production upgrades, offline wood, even any real code boost. A silent rebalance that trims it 10% trims your whole farm 10% — and it is the single fastest number to check on the update watch.

System 3 · Plot

Expansion doctrine

Confirmed officially; the economics below are fan-guide doctrine (checked October 8, 2026).

Fill before you expand

Keep buying axes until the next one cannot be placed efficiently. Empty space produces nothing; every expansion should have a queue of axes waiting for it.

Layout matters

The fan guide recommends planning an expanded plot around a stump or giant-tree area without blocking trees or the selling route — density with access beats sprawl.

Sequenced, not banned

Expansion with axes unplaced has an effectively infinite payback; the same purchase after filling the plot can win outright. The decision planner sequences it.

System 4 · Offline

The overnight shift

Officially stated in the description; the numbers are yours to capture.

What is confirmed

"Remember, your axes farm wood offline!" — verbatim description text. Placed axes produce while you are logged off, which makes the minutes before logging off the highest-leverage spend in the game.

What is not

The rate, the duration limit, any cap, and how boosts interact — none published. Capture the rate with a timed before-and-after test (the offline guide walks it), then project nights in the calculator.

Data status

The rest of the undocumented list

Game-wide, checked 2026-10-08 — registered in full on the sources page.

  • No tree HP values, wood type list, or per-wood sale values are published; the tree table above is qualitative.
  • No plot expansion cost ladder or plot-size limit is published.
  • No offline production rate, duration cap, or bonus formula is published.

None of these gaps are mysteries to hide — they are simply what the developer has never published. The practical response runs through the beginner guide's one-minute test, and the practical upside is that your measured numbers stay accurate when named wikis go stale after each silent update. Servers hold 6 players each; the game had ~21.9M visits at the October 8, 2026 check.

FAQ

System questions

What types of trees are in My Wood Farm?

Community sources document three targets: regular trees (low durability, early game), tree stumps (high durability, higher-value wood), and giant trees (very high durability, the late-game payday). Per-tree HP and wood values are not published — checked 2026-10-08. Search buzz also references a "Void Tree" skin in short-form video content; that wording is unverified by any stable source.

How does plot expansion work?

It is confirmed by the official description ("upgrade and expand your plot") and bought with cash from wood sales. The cost ladder and size limits are not published. The fan guide's doctrine: fill the current plot with working axes first, expand when the next axe cannot be placed efficiently, and keep the expanded layout from blocking trees or the selling route.

How many players fit in a My Wood Farm server?

Six per server, per the Roblox games API (checked October 8, 2026). It is a personal-plot style game — farming is yours; other players are scenery, not competitors for trees.

Is there a wood storage limit?

Not documented. No checked source publishes a storage cap for active or offline wood. If a cap exists, a before-and-after offline test with a long away time would expose it — the offline guide shows how to run one.

Related pages

Tools that run on these systems: the farm calculator, the wood target planner, and the axes & upgrades reference for the equipment side.