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MyWoodFarm
Wood target planner · checked October 8, 2026

My Wood Farm Wood Target Planner

Set a wood or cash target, convert it into minutes and hours with the rates you measured, and decide how much of it your offline axes should cover.

The target math

Every My Wood Farm goal reduces to one chain: cash target → wood needed → time required. Wood needed = cash target ÷ your cash per wood. Active time = wood needed ÷ your wood per minute. Offline coverage = your offline wood per hour × hours away. Two inputs you measure (cash per wood, wood per minute), one you choose (hours away), and the whole plan falls out — no guessed game constants, because none are published on any checked source.

Worked example

A 20,000-cash plot fund, planned end to end

Example numbers only — your measured values replace every figure.

StepCalculationResult
Convert cash to wood20,000 ÷ 2 cash per wood10,000 wood needed
Offline coverage first100 wood/hour × 10 overnight hours1,000 wood free while away
Active remainder9,000 ÷ 50 wood per minute180 focused minutes
Sanity-check the raterepeat the 1-minute test mid-sessionIf it reads 45, the plan becomes 200 minutes — adjust, don't panic

The quiet lesson in the table: the overnight 10 hours covered only 10% of the target at this example's rates. Offline is a bonus, not a strategy — unless you upgrade first, which is exactly what the main calculator's payback section decides.

Target types

Three goals players actually set

Next plot expansion

Expansion costs are not published — record the in-game price, convert it to wood with the table above, and fill your current plot with axes first. The fan-guide doctrine: space only pays once something is working it. Details in the farm systems reference.

Next axe tier

Axe prices are not published either. Note the in-game cost, then demand a payback — use the tier list ladder to know which tier you're buying into before committing.

A boost-window bonus

If the reported code rewards are real, a 10-minute double-production window is worth your wood rate × 10 × 2 in extra wood — tiny, but free. Check the codes status and plan a session around it, not a grind.

Avoid this

Three ways target plans fail

Each one shows up in real farm sessions more often than any math error.

Planning on yesterday's rates

Rates older than the last official update timestamp are estimates, not plans. Re-run the one-minute test and the sell check before committing a multi-session target.

Grinding before upgrading

Chasing 10,000 wood at 50 wood/min when an affordable upgrade would farm the same target at 65 is paying the slow rate by choice. Check payback first, then set the target.

Forgetting the sell step

Wood in storage is not cash. End active sessions on a sale, and measure cash per wood at the same time — a plan without a sale is a stockpile, not income.

FAQ

Target-planning questions

How many wood do I need for a cash target?

Divide the cash target by your measured cash per wood. Selling at 2 cash per wood, a 20,000-cash goal needs 10,000 wood. Always re-check cash per wood after an update — it is the number silent rebalances move first.

How long will a target take?

Divide the wood needed by your wood per minute for active time, or by your offline wood per hour for away time. A 10,000-wood goal at 50 wood/min is 200 active minutes; at 100 wood/hour offline it is 100 hours — which is why real plans split the target between the two.

Should I farm the target actively or offline?

Compare the two rates honestly: active minutes produce roughly 30–60× what the same real-time hours produce offline in most players' measured setups — but offline hours are free. The standard split is: buy upgrades, farm actively for payback, then let the night shift cover the rest.

What's the fastest way to shrink a target?

Not farming harder — raising the rate first. An upgrade with a payback under one session shortens every future target. Run the candidate through the main calculator's upgrade section before grinding the full amount at the old rate.

From target to done

Measure the two rates with the beginner one-minute test, split the target with the table above, buy upgrades on payback, and let offline production eat the remainder while you sleep. Re-check both rates after every entry on the update watch — the game changes weekly without telling anyone.