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MyWoodFarm
Guide hub · checked October 8, 2026

My Wood Farm Guides

Five guides on one doctrine — measure your farm, upgrade on payback, and use the officially supported offline loop. No invented rates anywhere.

My Wood Farm at a glance

My Wood Farm is a woodcutting simulator by the Did I Axe group that launched on May 31, 2026 and had about 21.9 million visits by our October 8, 2026 check. Servers hold 6 players. The whole game is one loop, stated in the official description: axe trees for wood, sell wood for cash, upgrade and expand your plot — and your axes keep farming while you're offline. That last line is the strategic heart of the game: cash spent right before logging off works the night shift for free. The guides below turn that loop into decisions, using your measured rates instead of the published ones nobody has.

Recommended guides

Start with the guide that matches your problem

Pick the goal, follow the measurements, then confirm the result with the calculator.

Inside each guide

What you'll actually learn

Every guide follows the same spine: understand the system, run a repeatable test, decide on payback, avoid the classic mistakes.

Beginner — the first-session loop

Chop and sell once to learn the interface, measure one active minute for a baseline, compare the next purchase on payback instead of price, and close the session with a timed offline test. It ends with the three beginner traps: copying values from other wood games, treating one short test as a formula, and buying without a baseline.

Cash flow — make cash fast

Cash only exists after the sell step, so this guide separates production from sale value: record wood per minute and cash per wood separately, test one candidate upgrade at a time, and compute the extra cash per minute against the purchase cost. It keeps expansion in context too — plot space only pays once axes fill it.

Away time — offline earnings

Offline production is officially confirmed; its rate and cap are not. The guide builds a repeatable test (same axe, similar duration, two runs), shows how to convert a night of sleep into an observed wood-per-hour rate, and explains why bonuses and silent updates can change the payout between tests.

Upgrade path — progression

The order of operations as axes climb toward the higher tiers: production upgrades before space, axes before expansion, and payback time as the referee for every purchase. Pairs with the axe ladder documented on the tier list.

Active play — farming sessions

How to run a focused farm session: the same route every time so tests compare clean, trees replaced as they fall, and a re-measure after every official update timestamp jump — the game's changes arrive without patch notes.

Doctrine behind the guides

Four economy facts and four habits

Sources: the official description plus the fan-maintained strategy guide — checked October 8, 2026.

Official + fan guides

One currency: cash

Cash comes only from selling wood, per the official description. It buys axe upgrades, production upgrades, and plot expansion. There is no documented second currency in any checked source.

Official

Offline production is official

"Your axes farm wood offline!" is in the public description. The rate and any cap are not published — the practical method is to record wood before leaving and after returning and divide the difference by hours away.

Fan guides

Fill before you expand

The fan guide's expansion doctrine: keep buying axes until the next one cannot be placed efficiently, then expand the plot. An expanded plot should fit a stump or giant-tree area without blocking trees or the selling route.

Fan guides

Payback beats price

The fan guide's upgrade metric is payback time: upgrade cost divided by the extra cash per minute the upgrade adds. A cheap upgrade with no measurable gain is expensive; a pricey one that repays fast is cheap.

Place axes where they clear fast

Density matters: more working axes on good tree targets beat one expensive axe idling. The fan guide recommends filling the plot before buying space.

Upgrade before logging off

Axes farm offline, so the last minutes before you quit are the highest-leverage: spend cash on whatever raises offline output, then leave.

Sell on a schedule

Cash only exists after the sell step. Whether selling is manual or automatic in your session, compare cash per wood between sessions to catch silent balance changes.

Re-measure after every update

The official timestamp advances about weekly with no patch notes. Re-run the one-minute wood test after each jump — a silent rebalance shows up as a changed rate, not as an announcement.

Tools

Farm calculator

Turn your measured rates into session plans, offline projections and upgrade payback.

Before you grind

Codes status

The tracker conflict, dated both ways — a 10-minute boost is only worth it inside a planned session.

Reference

Wiki hub

Axes, trees, plots and the offline system — each table with its source and checked date.